|Project Type||Side Project|
This is a game for the AI for Game Technology course at Utrecht University. We made this game for learning player modeling. The objective of players is to defeat the final boss at the end of level. Enemies can be taken down by throwing snow balls. The game allows players to use different tactics to defeat the enemies. They can either ignore them, snipe them, or directly fight with them. The following is the instruction of playing the game.
For the game AI, we used behavior tree as our AI system. The AI is made in four different types: Regular, Ranger, Sniper, and Boss. Each has advantage and disadvantage.