I am a communicative programmer with a great deal of experience in collaborating with people from different roles.
I can think from more than one perspective and make collaboration more efficient.
As a programmer with professional experience in developing products with Unity for almost three years,
I can implement many kinds of gameplay features by improving graphics,
designing code architecture, and optimizing games efficiently
Currently I am a master's student studying Game & Media Technology at Utrecht University, Netherlands.
Programming Skills
C++
C#
UE4 Blueprint
GLSL
Git
SQL
Shell Script
Software / Framework
Unity
Unreal Engine
Open GL
Collaboration / Knowledge
Scrum
Git Flow
Design Pattern
Object Oriented Programming
Data Oriented Programming
Desktop
Andorid/iOS
Work Experience
Unity Software Engineer
Seekrtech, Taiwan, Jan. 2019 - June. 2021
- Worked on a mobile to-do list app with gamification feature in a cross-functional team
- Implemented all game mechanics in C# with UniRx, designed code architecture and database schema
- Defined art assets standard, developing level design and UI building tools, improving productivity
- Executed project in Scrum framework, scheduling work accurately
Front-End Engineer (Internship)
Seekrtech, Taiwan, Jul. 2017 - Sep. 2017 / Jul. 2018 - Sep. 2018
- Developed several websites for company and products with HTML, CSS, and JavaScript
- Refactored browser extension, developed new features, and connected server APIs, increasing number of
users by 60,000
- Defined static website skeleton for future product webpages, reducing time for developing a new website
Project Experience
Gameplay Programmer
Hourglass : Project Norn, Oct. 2017 - May. 2018
- Implemented several significant gameplay features such as player movement, item interaction, and boss AI
- Collaborated with game designer, designing system and keeping it implementable
- Imported shader effects for visual experience, making graphics more lively
- Presented game at largest student exhibition in Taiwan, with over 80,000 people visiting
Game Developer (Contract)
Pinka, Jan. 2016 - May. 2017
- Designed game mechanics with educational features to teach English vocabulary
- Implemented several significant gameplay features in C# with Unity, such as user input, UI, combat system, and map generation
- Won 1st place in educational digital media competition, which contained over 20 other projects from three
different universities eligible for rewards
Education
M.S. in Game & Media Technology
Utecht University, Netherlands, Sep. 2022 - Present
B.A. in Information Comunication
Yuan Ze University, Taiwan, Sep. 2015 - Jul. 2018
B.A in Information Management
Yuan Ze University, Taiwan, Sep. 2013 - Jul. 2015